There's some talk that being able to designate across levels in the same Burrow designation action being eventually added/fixed, so you could see that feature sometime soon. I've tried this with multiple dwarves and having recreated the burrow in. I make sure that the burrow is turned on, but instead of the dwarf moving to the burrow they lose any job tasks they have and sit stock still on whatever tile they were on before I activated the burrow. Marking 150 levels as a restricted Burrow is. I need a dwarf to man a level for some controlled flooding, I make a burrow on the lever and assign the dwarf to it. To guarantee that risk is avoided, there should be some downside or great deal of effort involved. Currently Dwarves without currently assigned tasks will immediately obey their new burrow laws while Dwarves with an active task will complete that task, no matter the danger, before following the new burrow. The adult dwarf seems to at least hang around there, if I put a meeting area in, but the child just will not effing stop playing in a storage area nearby. Dwarves will finish their job before going to the burrow, and I feel like they won't adhere to burrow settings if they are unhappy or constantly busy. Have set up a burrow, assigned them to it, put other dwarves in a seperate burrow, tried activating alerts etc. < > Showing 1 - 3 of 3 comments Imagine Wagons 7:47am Burrows do work, but they are somewhat wonky as we don't have civic alerts.IOW - In design terms, that risk of a dorf wandering out into dangerous areas should only be countered by the player's conscious action to prevent it, not some "automated" action to guarantee that risk doesn't happen. This seems to be because Dwarves do not have their current tasks canceled when a burrow is activated, regardless of the burrow's settings. I am trying to wall them off somewhere save. You're trying an end-run around "risk" that's supposed to be more-or-less inherent in gameplay and Burrows are supposed to only be used to designation a relatively small portion of your fortress for restrictions. The reason what you're trying to do is not easy to do is because it's an attempt to use a game mechanic in a way it's not originally designed to be used. Once the farming was done they went back to carving out my rooms.Originally posted by Youma:If I have to draw a box individually for all 150 levels to keep my dwarves underground, I'm just going to stop playing. For some reason dwarves who were not on farming labor still went to do planting. I've had times where I have designated mining spots only to have all my dwarves suddenly flock to do farming because I had a lot of seeds and large farm plots that needed work to be done. You could try and remove every other work for everyone so the only work available is mining. It is entirely possible the dwarves are going through the workflow in the order you've chosen. This is true as the tools needed are different. Something that was mentioned to me was that you cannot have a dwarf both be a miner and be a woodcutter as this conflicts. The pickaxes while being very visible on the screen just weren't being interactive for the dwarves at all, and there was no fix for that. I've run into I think it was a bug in one of my games where the dwarves ditched the pickaxes and just couldn't see them any more. You might be talking about something else. Once the confines of the burrow have been set, you can choose the. Click ‘add new burrow’ and then drag the square (or use the brush tool) to select your burrow. By default this is disabled so your dwarves will do anything within their labor list (the icons that come after that one icon). Along the bottom menus is one for the burrows, or you can press shift + ‘u’. If you enable that they will only work at stations for that job they are allowed to do. This means like the butcher table, the still, the carpenter, etc. That is the one with the padlock on it in the labors menu, first icon from list of things you can assign them? If you read carefully, this toggle forces dwarves to perform jobs only for workplaces.
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